It appears you’re encountering some performance issues with Arkane games, specifically related to frame rates and FPS limits. You’ve questioned whether third-party software like RTSS or Crimson are to blame, but after investigation, you suspect the issue lies within the game itself. Let’s delve into why Arkane games might exhibit these FPS limit issues and explore the potential reasons behind them.
User Experience Points to Game-Specific Issues
You mentioned that this FPS limit problem is unique to Arkane games, setting them apart from others you’ve played. This immediately suggests a game-specific problem rather than a general system or software conflict. While tools like RTSS or Crimson are designed to manage frame rates across various games, the fact that the issue arises only with Arkane titles strengthens the argument that the root cause is within the game’s design or engine.
Your experience highlights a key point: using in-game FPS cap settings seems to alleviate the problems, while external tools exacerbate them. This is counterintuitive if the game were working as intended with external software. It suggests a potential incompatibility or unintended interaction between Arkane’s game engine and external frame rate management tools.
Technical Concerns within Arkane Games
You raise several critical technical points that support the idea that Arkane games have underlying issues influencing FPS and performance:
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Mouse Sensitivity Tied to Frame Rate: You correctly point out that linking mouse sensitivity directly to frame rate is considered poor game development practice. Fluctuating frame rates then lead to inconsistent mouse sensitivity, negatively impacting the player experience, particularly in fast-paced games or precise aiming scenarios. This design choice indicates a potential oversight in how the game handles frame pacing and input.
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Loading Times Affected by Unlocked Frame Rate: The observation that unlocking the frame rate impacts loading times, even when the same amount of data is being loaded, is unusual. This behavior suggests that the game’s loading process might be tied to a frame counter or some other frame-rate dependent mechanism. Ideally, loading times should be dictated by hardware speed and data transfer rates, not arbitrarily linked to frame output. This could point to inefficiencies or unconventional coding practices within the game engine.
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Crashing Issues and Instability: Frequent and unexplained crashes further contribute to the perception of lacking quality control. While crashes can have various causes, consistent crashes, especially in conjunction with other performance anomalies, can be indicative of deeper stability issues within the game’s code or engine.
Compatibility and Quality Control Shortcomings
The core of the problem, as you see it, is the game’s “compatibility with software that hooks onto the game.” This is a crucial observation. Games often utilize or interact with external software for overlays, performance monitoring, or tweaking settings. However, a well-designed game should handle these interactions gracefully without causing performance degradation or instability.
The lack of documented compatibility issues and the inability of support staff to identify this problem highlights potential shortcomings in quality control and communication. Undocumented compatibility problems are frustrating for users and suggest a lack of thorough testing or awareness of these issues within the development and support teams. Discovering such fundamental problems through user experience rather than internal testing raises questions about the depth of quality assurance processes.
Conclusion: The Game as the Likely Source of FPS Limit Issues
Based on your experience and the technical points raised, it’s reasonable to conclude that the FPS limit issues and related performance problems in Arkane games are likely rooted within the games themselves, rather than solely attributable to external software. The unusual behavior related to mouse sensitivity, loading times, and compatibility with frame rate tools suggests potential engine-level or design flaws that need to be addressed by the developers. While external software can sometimes exacerbate underlying issues, the unique nature of these problems within Arkane games strongly points towards the game being the primary source of these frustrations.